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robots [2020/06/22 21:43]
digital-wisdom
robots [2020/06/22 21:56] (current)
digital-wisdom
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-Robots are replacements for regular crew members; however, the specialized ones have a Locked Actions trait which means they can only be used for the purpose they were built for. Whenever you need something else done, like picking up stuff, moving stuff or stuffing stuff, you'll have to find somebody else for the job.  Currently, there is one robot in the Alpha edition boosters (Maintenance Droid), one Syndicate robot (Syndicate ​Transactor) and two very special robots (KB-119 '​Kilbot'​ and Galvin4, Social Robot) sold as part of the Glorious 8 until two weeks after the first booster opening.+Robots are replacements for regular crew members; however, the specialized ones have a Locked Actions trait which means they can only be used for the purpose they were built for. Whenever you need something else done, like picking up stuff, moving stuff or stuffing stuff, you'll have to find somebody else for the job.  Currently, there is one robot in the Alpha edition boosters (Maintenance Droid), one Syndicate robot (Programmed ​Transactor) and two very special robots (KB-119 '​Kilbot'​ and Galvin4, Social Robot) sold as part of the Glorious 8 until two weeks after the first booster opening.
  
 First, the KB-119 '​Kilbot'​ is quite the package! With a quality level 9 and a lot of traits focused on combat, the KB-119 shines at his two jobs - guarding with lethal force and killing anything and anyone standing between him and, well, anything else.  First, the KB-119 '​Kilbot'​ is quite the package! With a quality level 9 and a lot of traits focused on combat, the KB-119 shines at his two jobs - guarding with lethal force and killing anything and anyone standing between him and, well, anything else. 
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 Speaking of friends, there'​s nothing more important to Galvin-4 than having friends and having non-stop social interaction. This may lead him to start conversations and social interactions whenever he can - even if he's not ordered to do so. That could potentially lead to smaller problems since not everybody in your colony might be interested in idle chatter with a robot... Speaking of friends, there'​s nothing more important to Galvin-4 than having friends and having non-stop social interaction. This may lead him to start conversations and social interactions whenever he can - even if he's not ordered to do so. That could potentially lead to smaller problems since not everybody in your colony might be interested in idle chatter with a robot...
 +
 +Unlike any other robot, he actually has morale. That means that he can get really depressed if he gets rebuffed too often and you don't want a fast talking social addict to be depressed. He'd tell everybody about it, again and again and again, and that probably wouldn'​t be the best thing to happen for the overall happiness of your colonists.
  
 As a result, from time to time, he might get rebuffed by the colonists he tried to socialize with. And by rebuffed, we mean punched in the face, or shot, or punched in the face and then shot. That's why you'll find some spare Robot parts packed together with Galvin-4, just in case you need to replace his head (again). ​ You might want to keep him away from anyone like  [[http://​exode.io/​resources/​cards/​exode_card_086_Cranium.png|Captain Cranium]] or [[http://​exode.io/​resources/​cards/​exode_card_120_officerStug.png|Stug]] or really any else who has a tendency towards violence. As a result, from time to time, he might get rebuffed by the colonists he tried to socialize with. And by rebuffed, we mean punched in the face, or shot, or punched in the face and then shot. That's why you'll find some spare Robot parts packed together with Galvin-4, just in case you need to replace his head (again). ​ You might want to keep him away from anyone like  [[http://​exode.io/​resources/​cards/​exode_card_086_Cranium.png|Captain Cranium]] or [[http://​exode.io/​resources/​cards/​exode_card_120_officerStug.png|Stug]] or really any else who has a tendency towards violence.
  
-Unlike any other robothe actually has morale. That means that he can get really depressed ​if he gets rebuffed too often and you don'​t ​want fast talking social addict ​to be depressedHe'd tell everybody about it, again and again and again, and that probably ​wouldn'​t be the best thing to happen for the overall happiness of your colonists.+Of course, if your colonists get uppity ​and you don'​t ​have Kilbot handy -- the Syndicate'​s Programmed Transactor is likely ​to do better at calming them down without violence and equally well if they refuse to see reason. 
 + 
 +{{http://​exode.io/​resources/​cards/​exode_card_075_SyndicateTransactor.png}} 
 + 
 +Both KB-119 Kilbot as well as Galvin-4 are extremely powerful cards and the Transactor ranks just below them.  They are probably the best crew available in their respective areas; however, their locked actions make it a serious trade-off ​to bring them with you. 
 + 
 +An exception to that rule is the Maintenance Droid found in Alpha edition boosters. ​ It has many skills (at half value) and one random skill that it is *very* good at and receives major skill bonuses.
  
-Both KB-119 Kilbot as well as Galvin-4 are extremely powerful ​cards and probably the best crew available in their respective areas; however, their locked actions make it a serious trade-off to bring them with you.+{{http://​exode.io/​resources/​cards/​exode_card_230_crewMaintenanceDroid.png}}
  
 //**This entry draws heavily from the article originally published by exodenews on the Hive blog [[https://​hive.blog/​hive-155862/​@exodenews/​what-s-next-with-exode-unleash-the-robots|here]]**//​ //**This entry draws heavily from the article originally published by exodenews on the Hive blog [[https://​hive.blog/​hive-155862/​@exodenews/​what-s-next-with-exode-unleash-the-robots|here]]**//​