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version-d3 [2020/05/04 22:21]
elindos
version-d3 [2020/06/16 21:29] (current)
digital-wisdom created
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 ====== EXODE Evacuation, version D / 3 ====== ====== EXODE Evacuation, version D / 3 ======
  
- +Version D/3 was originally intended to be the final release of Version ​D.  It made a whole collection of features deployed and accessible ​ in EXODE playable alpha.
-Version D/3 is the final release of **"​version ​D"**. +
- +
-It made a whole collection of features deployed and accessible ​ in EXODE playable alpha.+
  
 {{ :​versiond_stress.png?​400 |}} {{ :​versiond_stress.png?​400 |}}
  
-//We can now set crew to [[order-manage-shields|Manage Shields]] ​and buy us some time.//+//We can now set crew to [[order-manage-shields|Manage Shields]] ​to buy yourself ​some time.//
  
 {{ :​versiond_newactiondock.png?​400 |}} {{ :​versiond_newactiondock.png?​400 |}}
Line 18: Line 15:
 //The final score of D2 has been improved, and now we can definitely lose crew.// //The final score of D2 has been improved, and now we can definitely lose crew.//
  
-{{ :​versiond_identification_of_citizens.png?​400 |}}+{{ :​versiond_identification_of_citizens.png?​200 |}}
  
 //We can now identify citizens before escorting them in.// //We can now identify citizens before escorting them in.//
  
-{{ :versiond_identification_of_citizens.png?400 |}}+{{ :starfleet_ships.png?400 |}}
  
-//We can now identify citizens before escorting them in.//+//Starfleet was added in D1 version, and they take a lot of action.//
  
-{{ :starfleet_ships.png?400 |}}+{{ :versiond_cargoexample.png?300 |}}
  
-//Starfleet was added in D1 version.//+//We can see details of our cargo.//
  
 +{{ :​versiond_oopspassengers.png?​300 |}}
  
 +//We can see details about our passengers.//​
  
 +{{ :​versiond_guardinstallscover.png?​400 |}}
 +
 +//The guard order now installs cover properly.//
 +
 +{{ :​versiond_stress.png?​400 |}}
 +
 +//Stress level and health bar are both working.//
 +
 +{{ :​versiond_dead.png?​400 |}}
 +
 +//And we can now lose crewmen.//
 +
 +
 +There are many more features in that version D.
 It does not entail resolution or mobile fixes yet, but instead "​clears the ground"​ on everything to add, allowing much room in May to now refine gameplay, balance, and fixes for all resolutions. It does not entail resolution or mobile fixes yet, but instead "​clears the ground"​ on everything to add, allowing much room in May to now refine gameplay, balance, and fixes for all resolutions.
  
 +The final release of version D is as follows:
 +
 +
 +
 +=== FINAL SCORE ===
 +
 +1. A final score is now displayed.
 +
 +2. This score is increased by survival time, number of cargo, number of passengers.
 +
 +
 +=== STARFLEET UPDATE === 
 +
 +3. Starfleet now gets real ships and squadrons.
 +
 +4. You can now see Starfleet defenses when clicking on the "​Starfleet"​ button.
 +
 +5. Alien forces now increase in threat over time.
 +
 +6. You can now see the total alien forces and "​interception chances"​.
 +
 +Every fleet squadron has a number of ships, a combat capacity, and a "​coverage value" that prevents the station from being hit.
 +
 +Starfleet will lose a great number of ships over time, as new combat events are implemented,​ representing the **heroic last space battle of all mankind**.
 +
 +
 +
 +=== PASSENGERS ===
 +
 +7. You can now escort passengers back.
 +
 +8. You can now see the details about any passenger.
 +
 +=== DEADLY BULLETS ===
 +
 +9. Enemies will now shoot deadly bullets at your crew.
 +
 +10. Guards will benefit from their cover, and protected crew will benefit from their armor.
 +
 +
 +=== Balance hotpatch ===
 +
 +Just after version D3 was released, a balance hotpatch was deployed.
 +
 +11. Required time to equip items has been reduced by 30 seconds.
 +
 +12. Required Move time between rooms has been by 50 to 150 seconds (depending on distance).
 +
 +13. Shooting accuracy of gangs has been reduced by 30 to 40 % from what it was before.
 +
 +
 +=== STATION ===
 +
 +15. Fixed tutorial error left on D2 version (tutorial could not launch on officers).
 +
 +16. Starfleet button now has content (see above)
 +
 +17. Passenger button now shows number of passengers and passenger details (see above). About 40 different passengers so far.
 +
 +18. Cargo button now shows different cargo types (about 40 different ones).
 +
 +19. Fixes scroll appearing on some resolutions.
 +
 +20. Fixes random "​stalling"​ of crew movement (one of the most important problems which was left). It still happens sometimes, but less often.
 +
 +21. Before making final launch, it now closes inline window if active. This allows you to not miss your displayed final score.
 +
 +22. Rooms: cargo bay and hallway will now accept 6 incoming citizens each (for now). This limits overflow.
 +
 +23. Reduced chances for a too long time before alarm.
 +
 +24. Launch: if ship is low on fuel (< 10 %), hyperdrive has 10% less chances to succeed.
 +
 +25. Launch: if ship has no fuel, hyperdrive will always fail.
 +
 +26. Launch: if hyperdrive fails, there is now a random time (7 to 35 seconds) to wait before being able to press that button again!
 +
 +
 +=== NEW orders ===
 +
 +27. **- Calm Citizen**
 +
 +This action requires 150 time minus your Empathy and Conversation grades (minimal time: 10 seconds).
 +
 +It can give you information about the current role of this passenger. It will also try to remove the '​Angry'​ status, if any.
 +
 +28. **- Escort Citizen**
 +
 +This action requires 380 time minus Speed, Charisma and Conversation grades.
 +
 +It will add target citizen to your passengers onboard. This may make other citizens Angry, or even, turn them into Hostiles.
 +
 +29. **- Manage Shields**
 +
 +Only available in cockpit. [[order-manage-shields|Check this page for more information]].
 +
 +30. **Attack**
 +
 +Only available if you have a weapon and are in Station Halls or Cargo Bay.
 +
 +Basically, it tries to wound or kill the target.
 +Success chances and damage will be disclosed later.
 +
 +31. **Equip Weapon, Equip Armor**
 +
 +Can be used from the Action Dock or from ship interior.
 +Accesses the Ship lockers and equip rifles and armor.
 +
 +
 +=== Modified Orders ===
 +
 +32. **- Come Back Here**
 +
 +This action requires 160 time minus Discipline and Speed. ​
 +
 +33. **- Find Missing Crew**
 +
 +This action requires 360 time minus Investigation,​ Leadership and Intimidation from investigator;​ and Discipline and Open Mindness from target. (unchanged in this version)
 +
 +34. **Upgrade Hyperdrive**
 +
 +This action now requires 300 time minus Cybernetics and Mechanics.
 +
 +35. **Load Fuel**
 +
 +This action now requires 200 time minus Cybernetics and Manual/​Dexterity. It's longer than Cargo.
 +
 +36. **Load Cargo**
 +
 +This action now requires 200 time minus Manual/​Dexterity,​ Awareness and half your Speed.It'​s more dangerous than fuel, because of looters.
 +
 +37. * loading cargo has risks. Looters will shoot at you, and may decrease your health.
 +
 +38. * once at 0 health, crew falls down and is lost. So remember you may flee.
 +
 +39. * if you distributed weapons, your crew will have the Attack order available, to fight back. //This order does not work yet in this version.//
 +
 +
 +40. Find Missing Crew: was not restoring portrait active status. Fixed.
 +
 +50. Move Order: was not sending to the right place. Fixed.
 +
 +51. Move Order: moving to Cockpit was calculating bad numeric data (NaN). Fixed.
 +
 +52. Load Fuel: now sends to ship interior. (instead of cargo bay)
 +
 +53. Load Fuel: ship fuel limit was not used, it is now being used.
 +
 +54. Load Fuel: the added fuel bug was added again (D1), then fixed again (D2).
 +
 +55. Load Fuel: a message will be announced when ship is no longer low on energy. (low on energy = less than 10% fuel)
 +
 +56. Upgrade Hyperdrive: now sends to ship interior. (instead of cargo bay)
 +
 +57. Upgrade Hyperdrive: now takes +100 seconds time.
 +
 +58. Upgrade Hyperdrive: Now communicates results in a message, and mentions your hyperdrive success chances (in %).
  
 +Every crew now has its '​max'​ hyperdrive output. It will be part of this message. You'll know if this crew has upgraded to his limit, and how far above the limit is if you want to "​upgrade hyperdrive"​ a second time.
  
  
 +//And more...//