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version-d3 [2020/05/04 22:36] elindos |
version-d3 [2020/06/16 21:29] (current) digital-wisdom created |
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====== EXODE Evacuation, version D / 3 ====== | ====== EXODE Evacuation, version D / 3 ====== | ||
- | + | Version D/3 was originally intended to be the final release of Version D. It made a whole collection of features deployed and accessible in EXODE playable alpha. | |
- | Version D/3 is the final release of **"version D"**. | + | |
- | + | ||
- | It made a whole collection of features deployed and accessible in EXODE playable alpha. | + | |
{{ :versiond_stress.png?400 |}} | {{ :versiond_stress.png?400 |}} | ||
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{{ :starfleet_ships.png?400 |}} | {{ :starfleet_ships.png?400 |}} | ||
- | //Starfleet was added in D1 version.// | + | //Starfleet was added in D1 version, and they take a lot of action.// |
{{ :versiond_cargoexample.png?300 |}} | {{ :versiond_cargoexample.png?300 |}} | ||
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=== FINAL SCORE === | === FINAL SCORE === | ||
- | * A final score is now displayed. | + | 1. A final score is now displayed. |
- | * This score is increased by survival time, number of cargo, number of passengers. | + | |
+ | 2. This score is increased by survival time, number of cargo, number of passengers. | ||
=== STARFLEET UPDATE === | === STARFLEET UPDATE === | ||
- | * Starfleet now gets real ships and squadrons. | + | 3. Starfleet now gets real ships and squadrons. |
- | * You can now see Starfleet defenses when clicking on the "Starfleet" button. | + | |
- | * Alien forces now increase in threat over time. | + | 4. You can now see Starfleet defenses when clicking on the "Starfleet" button. |
- | * You can now see the total alien forces and "interception chances". | + | |
+ | 5. Alien forces now increase in threat over time. | ||
+ | |||
+ | 6. You can now see the total alien forces and "interception chances". | ||
Every fleet squadron has a number of ships, a combat capacity, and a "coverage value" that prevents the station from being hit. | Every fleet squadron has a number of ships, a combat capacity, and a "coverage value" that prevents the station from being hit. | ||
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=== PASSENGERS === | === PASSENGERS === | ||
- | * You can now escort passengers back. | + | 7. You can now escort passengers back. |
- | * You can now see the details about any passenger. | + | |
+ | 8. You can now see the details about any passenger. | ||
=== DEADLY BULLETS === | === DEADLY BULLETS === | ||
- | * Enemies will now shoot deadly bullets at your crew. | + | 9. Enemies will now shoot deadly bullets at your crew. |
- | * Guards will benefit from their cover, and protected crew will benefit from their armor. | + | |
+ | 10. Guards will benefit from their cover, and protected crew will benefit from their armor. | ||
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Just after version D3 was released, a balance hotpatch was deployed. | Just after version D3 was released, a balance hotpatch was deployed. | ||
- | * Required time to equip items has been reduced by 30 seconds. | + | 11. Required time to equip items has been reduced by 30 seconds. |
- | * Required Move time between rooms has been by 50 to 150 seconds (depending on distance). | + | |
- | * Shooting accuracy of gangs has been reduced by 30 to 40 % from what it was before. | + | |
+ | 12. Required Move time between rooms has been by 50 to 150 seconds (depending on distance). | ||
- | === MENU === | + | 13. Shooting accuracy of gangs has been reduced by 30 to 40 % from what it was before. |
- | - Adds a version number. You can click on it to view the version changelog. | ||
=== STATION === | === STATION === | ||
- | - Fixed tutorial error left on D2 version (tutorial could not launch on officers). | + | 15. Fixed tutorial error left on D2 version (tutorial could not launch on officers). |
- | - Starfleet button now has content (see above) | + | 16. Starfleet button now has content (see above) |
- | - Passenger button now shows number of passengers and passenger details (see above). About 40 different passengers so far. | + | 17. Passenger button now shows number of passengers and passenger details (see above). About 40 different passengers so far. |
- | - Cargo button now shows different cargo types (about 40 different ones). | + | 18. Cargo button now shows different cargo types (about 40 different ones). |
- | - Fixes scroll appearing on some resolutions. | + | 19. Fixes scroll appearing on some resolutions. |
- | - Fixes random "stalling" of crew movement (one of the most important problems which was left). It still happens sometimes, but less often. | + | 20. Fixes random "stalling" of crew movement (one of the most important problems which was left). It still happens sometimes, but less often. |
- | - Before making final launch, it now closes inline window if active. This allows you to not miss your displayed final score. | + | 21. Before making final launch, it now closes inline window if active. This allows you to not miss your displayed final score. |
- | - Rooms: cargo bay and hallway will now accept 6 incoming citizens each (for now). This limits overflow. | + | 22. Rooms: cargo bay and hallway will now accept 6 incoming citizens each (for now). This limits overflow. |
- | - Reduced chances for a too long time before alarm. | + | 23. Reduced chances for a too long time before alarm. |
- | - Launch: if ship is low on fuel (< 10 %), hyperdrive has 10% less chances to succeed. | + | 24. Launch: if ship is low on fuel (< 10 %), hyperdrive has 10% less chances to succeed. |
- | - Launch: if ship has no fuel, hyperdrive will always fail. | + | 25. Launch: if ship has no fuel, hyperdrive will always fail. |
- | - Launch: if hyperdrive fails, there is now a random time (7 to 35 seconds) to wait before being able to press that button again! | + | 26. Launch: if hyperdrive fails, there is now a random time (7 to 35 seconds) to wait before being able to press that button again! |
=== NEW orders === | === NEW orders === | ||
- | **- Calm Citizen** | + | 27. **- Calm Citizen** |
This action requires 150 time minus your Empathy and Conversation grades (minimal time: 10 seconds). | This action requires 150 time minus your Empathy and Conversation grades (minimal time: 10 seconds). | ||
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It can give you information about the current role of this passenger. It will also try to remove the 'Angry' status, if any. | It can give you information about the current role of this passenger. It will also try to remove the 'Angry' status, if any. | ||
- | **- Escort Citizen** | + | 28. **- Escort Citizen** |
This action requires 380 time minus Speed, Charisma and Conversation grades. | This action requires 380 time minus Speed, Charisma and Conversation grades. | ||
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It will add target citizen to your passengers onboard. This may make other citizens Angry, or even, turn them into Hostiles. | It will add target citizen to your passengers onboard. This may make other citizens Angry, or even, turn them into Hostiles. | ||
- | **- Manage Shields** | + | 29. **- Manage Shields** |
Only available in cockpit. [[order-manage-shields|Check this page for more information]]. | Only available in cockpit. [[order-manage-shields|Check this page for more information]]. | ||
- | **Attack** | + | 30. **Attack** |
Only available if you have a weapon and are in Station Halls or Cargo Bay. | Only available if you have a weapon and are in Station Halls or Cargo Bay. | ||
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Success chances and damage will be disclosed later. | Success chances and damage will be disclosed later. | ||
- | **Equip Weapon, Equip Armor** | + | 31. **Equip Weapon, Equip Armor** |
Can be used from the Action Dock or from ship interior. | Can be used from the Action Dock or from ship interior. | ||
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=== Modified Orders === | === Modified Orders === | ||
- | **- Come Back Here** | + | 32. **- Come Back Here** |
This action requires 160 time minus Discipline and Speed. | This action requires 160 time minus Discipline and Speed. | ||
- | **- Find Missing Crew** | + | 33. **- Find Missing Crew** |
This action requires 360 time minus Investigation, Leadership and Intimidation from investigator; and Discipline and Open Mindness from target. (unchanged in this version) | This action requires 360 time minus Investigation, Leadership and Intimidation from investigator; and Discipline and Open Mindness from target. (unchanged in this version) | ||
- | **Upgrade Hyperdrive** | + | 34. **Upgrade Hyperdrive** |
This action now requires 300 time minus Cybernetics and Mechanics. | This action now requires 300 time minus Cybernetics and Mechanics. | ||
- | **Load Fuel** | + | 35. **Load Fuel** |
This action now requires 200 time minus Cybernetics and Manual/Dexterity. It's longer than Cargo. | This action now requires 200 time minus Cybernetics and Manual/Dexterity. It's longer than Cargo. | ||
- | **Load Cargo** | + | 36. **Load Cargo** |
This action now requires 200 time minus Manual/Dexterity, Awareness and half your Speed.It's more dangerous than fuel, because of looters. | This action now requires 200 time minus Manual/Dexterity, Awareness and half your Speed.It's more dangerous than fuel, because of looters. | ||
- | * loading cargo has risks. Looters will shoot at you, and may decrease your health. | + | 37. * loading cargo has risks. Looters will shoot at you, and may decrease your health. |
- | + | ||
- | * once at 0 health, crew falls down and is lost. So remember you may flee. | + | |
- | + | ||
- | * if you distributed weapons, your crew will have the Attack order available, to fight back. //This order does not work yet in this version.// | + | |
+ | 38. * once at 0 health, crew falls down and is lost. So remember you may flee. | ||
- | - Find Missing Crew: was not restoring portrait active status. Fixed. | + | 39. * if you distributed weapons, your crew will have the Attack order available, to fight back. //This order does not work yet in this version.// |
- | - Move Order: was not sending to the right place. Fixed. | ||
- | - Move Order: moving to Cockpit was calculating bad numeric data (NaN). Fixed. | + | 40. Find Missing Crew: was not restoring portrait active status. Fixed. |
- | - Load Fuel: now sends to ship interior. (instead of cargo bay) | + | 50. Move Order: was not sending to the right place. Fixed. |
- | - Load Fuel: ship fuel limit was not used, it is now being used. | + | 51. Move Order: moving to Cockpit was calculating bad numeric data (NaN). Fixed. |
- | - Load Fuel: the added fuel bug was added again (D1), then fixed again (D2). | + | 52. Load Fuel: now sends to ship interior. (instead of cargo bay) |
- | - Load Fuel: a message will be announced when ship is no longer low on energy. (low on energy = less than 10% fuel) | + | 53. Load Fuel: ship fuel limit was not used, it is now being used. |
- | - Upgrade Hyperdrive: now sends to ship interior. (instead of cargo bay) | + | 54. Load Fuel: the added fuel bug was added again (D1), then fixed again (D2). |
- | - Upgrade Hyperdrive: now takes +100 seconds time. | + | 55. Load Fuel: a message will be announced when ship is no longer low on energy. (low on energy = less than 10% fuel) |
- | - Upgrade Hyperdrive: Now communicates results in a message, and mentions your hyperdrive success chances (in %). | + | 56. Upgrade Hyperdrive: now sends to ship interior. (instead of cargo bay) |
- | - Upgrade Hyperdrive: Every crew now has its 'max' hyperdrive output. It will be part of this message. You'll know if this crew has upgraded to his limit, and how far above the limit is if you want to "upgrade hyperdrive" a second time. | + | 57. Upgrade Hyperdrive: now takes +100 seconds time. |
+ | 58. Upgrade Hyperdrive: Now communicates results in a message, and mentions your hyperdrive success chances (in %). | ||
+ | Every crew now has its 'max' hyperdrive output. It will be part of this message. You'll know if this crew has upgraded to his limit, and how far above the limit is if you want to "upgrade hyperdrive" a second time. | ||
+ | //And more...// | ||