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your-colony [2025/03/06 15:04] elindos |
your-colony [2025/03/06 16:10] (current) elindos |
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| This will automatically create their first colony. | This will automatically create their first colony. | ||
| - | They receive a unique, [[alpha-planet-nft|procedurally generated planet]], and a first colony site on this planet. | + | They receive a unique, [[exode-planet-nft|procedurally generated planet]], and a first colony site on this planet. |
| This colony site will have one first functional building: the remaining [[colony-building-ship-wreck|ship wreck]]. | This colony site will have one first functional building: the remaining [[colony-building-ship-wreck|ship wreck]]. | ||
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| It will be used as [[colony-building-storage|storage]], [[colony-building-workplace|workspace]], [[colony-building-cantina|cantina]], [[colony-building-livingspace|living space]] and dormitory until new buildings are designed and constructed. | It will be used as [[colony-building-storage|storage]], [[colony-building-workplace|workspace]], [[colony-building-cantina|cantina]], [[colony-building-livingspace|living space]] and dormitory until new buildings are designed and constructed. | ||
| - | Surviving [[exode-citizen-crew|crew]] and [[exode-citizen-officers|officers]] are automatically deployed at this colony and assigned to this building. | + | === Crew and Officers === |
| + | |||
| + | Surviving [[exode-citizen-crew|crew]] and [[exode-citizen-officers|officers]] are automatically deployed as citizens at this colony and assigned to this building. | ||
| They will await new orders. | They will await new orders. | ||
| - | To do that, the player will have to assemble new [[exode-teams|teams]], naming their [[exode-teams-leaders|leaders]] and [[exode-teams-members|members]] and choosing their [[exode-teams-specialization|specialization]]. | + | To do that, the player will have to assemble new [[exode-teams|teams]], naming their [[exode-teams-leaders|leaders]] and [[exode-teams-members|members]] and to choose their [[exode-teams-specialization|specialization]]. |
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| + | This will make his colony ready to execute its first [[colonization-day|Colonization Day]]. | ||
| + | |||
| + | Once more food items are gathered, the player will also be able to design his own food and set it food consumption | ||
| + | |||
| + | === Passengers and Cargo === | ||
| [[evacuation-passengers|Passengers]] and [[evacuation-crates|loaded crates]] will await their [[colony-manual-deployment|manual deployment]] at the site. | [[evacuation-passengers|Passengers]] and [[evacuation-crates|loaded crates]] will await their [[colony-manual-deployment|manual deployment]] at the site. | ||
| - | Last but not least, the [[origins|origin]] card of the player will become an asset on the colony site, with the ship wreck as its default [[exode-building-headquarters|headquarters]]. | + | === Your Origin Character === |
| + | Last but not least, the [[origins|origin]] card of the player will become an asset to protect on the colony site. | ||
| + | It will use the ship wreck as its default [[exode-building-headquarters|headquarters]]. | ||
