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your-colony [2025/03/06 15:04]
elindos
your-colony [2025/03/06 16:10] (current)
elindos
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 This will automatically create their first colony. This will automatically create their first colony.
  
-They receive a unique, [[alpha-planet-nft|procedurally generated planet]], and a first colony site on this planet.+They receive a unique, [[exode-planet-nft|procedurally generated planet]], and a first colony site on this planet.
  
 This colony site will have one first functional building: the remaining [[colony-building-ship-wreck|ship wreck]]. This colony site will have one first functional building: the remaining [[colony-building-ship-wreck|ship wreck]].
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 It will be used as [[colony-building-storage|storage]],​ [[colony-building-workplace|workspace]],​ [[colony-building-cantina|cantina]],​ [[colony-building-livingspace|living space]] and dormitory until new buildings are designed and constructed. It will be used as [[colony-building-storage|storage]],​ [[colony-building-workplace|workspace]],​ [[colony-building-cantina|cantina]],​ [[colony-building-livingspace|living space]] and dormitory until new buildings are designed and constructed.
  
-Surviving [[exode-citizen-crew|crew]] and [[exode-citizen-officers|officers]] are automatically deployed at this colony and assigned to this building.+=== Crew and Officers === 
 + 
 +Surviving [[exode-citizen-crew|crew]] and [[exode-citizen-officers|officers]] are automatically deployed ​as citizens ​at this colony and assigned to this building.
  
 They will await new orders. They will await new orders.
  
 To do that, the player will have to assemble new [[exode-teams|teams]],​ naming their [[exode-teams-leaders|leaders]] and [[exode-teams-members|members]] and to choose their [[exode-teams-specialization|specialization]]. To do that, the player will have to assemble new [[exode-teams|teams]],​ naming their [[exode-teams-leaders|leaders]] and [[exode-teams-members|members]] and to choose their [[exode-teams-specialization|specialization]].
 +
 +This will make his colony ready to execute its first [[colonization-day|Colonization Day]].
 +
 +Once more food items are gathered, the player will also be able to design his own food and set it food consumption ​
 +
 +=== Passengers and Cargo ===
  
 [[evacuation-passengers|Passengers]] and [[evacuation-crates|loaded crates]] will await their [[colony-manual-deployment|manual deployment]] at the site. [[evacuation-passengers|Passengers]] and [[evacuation-crates|loaded crates]] will await their [[colony-manual-deployment|manual deployment]] at the site.
  
-Last but not least, the [[origins|origin]] card of the player will become an asset on the colony site, with the ship wreck as its default [[exode-building-headquarters|headquarters]].+=== Your Origin Character ===
  
 +Last but not least, the [[origins|origin]] card of the player will become an asset to protect on the colony site.
  
 +It will use the ship wreck as its default [[exode-building-headquarters|headquarters]].