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The Raid Battle Process
Your teams will have to:
- Ordered List Item beat any team that has been installed here before this week. Strike teams have an advantage in this situation against Scout teams that are installed in a sector.
- Ordered List Item(2) beat any enemy team that has been sent there this week and is not installed yet. Scout teams have an advantage in this situation against Strike teams that come at them,a s they ambush the unaware Strike teams
- Ordered List Item(3) beat the sector special objective, if any, and do more successes there than the previous team did.
After this cycle is complete, the characters sent are busy for the rest of the season ; characters remain on the sectors they are put into, and if they get beaten, they are switched to a specific “battle bay” for the season.
They do however in that case have weak chances to come back every week (they come back if they do 6+ on a D6 roll), and more chances if you ever build a dedicated infirmary for their faction.
Gaining control of a Sector
(Sector objectives)
*Sector objectives* will mention a condition that must be fulfilled, and traits required to do that, just like any normal challenge risk.
All are made against a Risk value needing “5” to validate it.
If the sector is not controlled yet, any success is enough to control this sector for your allies. Every success will score “control pips” of your alliance color; the more pips there, the better.
If the sector is controlled by an enemy, then every success you score will remove one of their control pips, and once all are removed (making the sector neutral in that case), will start instead adding your own control pips to it.
