Note: this section is a draft which can be updated at any time.
Colonization Next Day
Welcome to this explanation page about the Next Day feature!
It is a first version of this article, added at the same time the developer build has been deployed for testing.
It will receive better formatting and more information along with later updates!
Current Update
Current update is a developer build and gives access to early cooking, Colony Teams and Away Teams reports.
Known Issues
It is considered to be a “Developer Build”.
Some accounts will not have access to some of these features as some accounts being inactive for some time have different transitions in content patches which we will cover ASAP.
Cooking experience is confusing at the moment and lacks its level up options.
Reports are barebones, lack tooltips and events.
Next Day Reports
Next Day gives reports about your teams and colonies and all events that happen there. Some events can also be interactive.
It will tell you who sleeps where, who eats what and what ahppened to Colony and Away Teams.
[ This first version only tests basic display and interactivity, but more features will expand Next Day contents! ]
Your Teams
Your teams can be Colony Teams or Away Teams.
Colony Teams
Colony Teams use the Rest & Contribute game system.
It means characters can rest or contribute work depending on their skills and status by spreading 3, 4 or 5 points between Resting and Contributing.
To get a normal Rest, one Rest point is enough. More Rest Points will give you a better recovery (+20% per point) from two main sources of recovery: food, and sleep. Food recovery depends on the food item consumed (stamina works with all nutrients, but morale recovery only works with crafted food) and sleep recovery depends on the citizen habitat.
If you have more than one rest point, you also have chances to generate and join Leisure Activities.
Leisure Activities will be generated depending on equipment available at colony. They can be joined by other characters and used to restore happiness.
If several characters are present in the same Leisure Activities they can also build friendships.
Away Teams
Away Teams use the Survival and Dice Pool Systems.
Teams have Team attributes generated thanks to their members and their roles, and updated according to members current status.
Teams first must roll for Survival, and then if their destination is not reached yet, use their other Team attributes such as Team Speed to make progression toward their destination.
They will avoid ambushes thanks to their Team Stealth, collect food on the way, bandage their injuries with their Team Medical, and so on.
If characters have no Stamina left, other characters will try to carry them over, costing them more Stamina and ensuring the team goes on.
If they can't, the team becomes Stranded. This is an importance change of status. This means they'll stop progressing and are stuck: they must be rescued. Every Next Day, a Stranded team will also make rolls to avoid injuries and avoid losing communications and becoming Lost.
A team can also become Lost by other events. When a team becomes Lost, you have no news and must send another team to “Investigate” their location. Lost is a worse status than Stranded.
All these features are programmed on backend but in most cases front-end does not yet have the capacity to show dice rolls and interactions in a proper fun way, though we are upgrading our client to do so.
Because of this, we are more generous in Team situations. So for now Away Teams are safely doing their “first progression” in Team Speed.