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Procedural Generation of Food Items
Note that every single value and process proposed in current procedural generation may be modified later.
Food items generation, especially, respect a very base setting which will be modified for later planets.
The system will roll for Meat/Fish, then for Fruit, and if not rolled as such, will consider the most frequent type to be Vegetable.
This allows Meat/Fish rolls on some planet to be more invasive, or less invasive compared to Fruits ; and same for Fruits vs Vegetables ; allowing to express planetary type further.
This also allows Meat or Fish expressions to then fight each other in a secondary roll and to separate population of carnivorous content (meat + fish) and non-carnivorous content (fruit + vegetable).
Meat or Fish?
Chances for any food item to be Meat or Fish are (number of relevant wildlife) * 3, with a minimal 15%.
It is then influenced by planetary type:
+5% for Terrestrial and Exotic worlds ;
+10% for Ice, Jungle, Swamps and Forests worlds ;
+15% for Oceanic worlds ;
-3% for Deadlands worlds.
When rolling Meat/Fish, another roll is then made to determine if it's a Meat or a Fish.
Base chances for Fish instead of mean start with a low 10% on this second roll but with bonuses as below as example values:
+80% for Oceanic Worlds
+70% for Ice Worlds
+50% for Swamp Worlds
+30% for Jungle Worlds
+25% for Exotic Worlds
+20% for Terrestrial and Forest Worlds
+5% for Steppes, Lava, Desert, Chasms
+0% for Deadlands
Fruit or Vegetable?
Food that is not Meat or Fish on its first roll will make a roll to see if it is a Fruit. It begins with 20% chances with the following bonuses as example values:
+60% for Jungle worlds
+40% for Forest and Exotic worlds
+30% for Terrestrial and Swamps
+20% for Desert, Oceanic, Rocky, Steppes, Chasms,
+15% for Lava
+10% for Ice and Deadlands