Trace:

Military Engineer

Important
  • This is a Crew card. Crews can be added when launching a new game. The maximum number of Crew allowed is defined by your starship.

    This card has a quality of 3. When you play this card, it generates a character.

    Quality Level increases all possible attributes of that character, some of it in base score, and most of it in skill grades.

About Traits
  • Traits mentioned on Crew, Officers, Passengers and Cargo cards can be Factions required in your deck to equip this card or special features allowed by the card.

    For Crew, Officers and Passengers they often are skills. Skills are used in the game to test the character success or failure.

    Your card equipped in a game will generate a character.

    Skills will be randomly generated on the resulting character with a score related to the card Quality Level and how skilled the character card mentions it should be in this (such as Minor skill, Major skill, or a negative).
Traits on this Card
  • Military: This is a Faction trait. This asset can be used by an Origin with the Military trait.

  • Mechanics: This is a skill of the Academic domain. Mechanical knowledge is used to repair vehicles or colony installations, to repair weapons and armor and some specific spaceship modules.

  • Cybernetics: This is a skill of the Academic domain. Cybernetics knowledge is used to repair vehicles or colony installations, implants, electronics and often spaceship modules.

  • Spaceships: This is a skill of the Academic domain. This skill increases effectiveness of orders users in space and on spaceships. This person can locate what to do and is more reliable in all this.

Technicals
  • Sometimes a few Traits are not yet added to current wiki description.

  • In that case, we also display all technical traits that are mentioned on the card database. Some specific attributes may yet be missing from this wiki.

  • Card listed traits are: crew, military, skillMechanicsMajor, skillCybernetics, skillSpaceships .