Trace:
Diplomatic Corvette 'Amarasia'
Important
- This is a starship card. Starships are required when launching a new game.
- Starships define the maximum crew, cargo and passenger capacity. And also the number of Equipment Sets allowed
- Every starship also has many ship modules, some of them being mentioned on the card itself as keywords.
- Crew slots: 7.
- Equipment Sets: 1.
- Cargo slots: 5. (10 total capacity in crates)
- Passenger slots: 9.
- Traits mentioned on Crew, Officers, Passengers and Cargo cards can be Factions required in your deck to equip this card or special features allowed by the card.
For Crew, Officers and Passengers they often are skills. Skills are used in the game to test the character success or failure.
Your card equipped in a game will generate a character.
Skills will be randomly generated on the resulting character with a score related to the card Quality Level and how skilled the character card mentions it should be in this (such as Minor skill, Major skill, or a negative). - Civilian: This is a Faction trait. This asset can be used by an Origin with the Civilian trait.
- Long Range Comms: This trait is about Starship and game features. Ship is equipped with a communication array of +3 range when compared with the ship Quality Level. Communications are used to locate and exchange with other players around your colony, but must be used with care as it can reduce your colony stealth.
- Sometimes a few Traits are not yet added to current wiki description.
- In that case, we also display all technical traits that are mentioned on the card database. Some specific attributes may yet be missing from this wiki.
- Card listed traits are: starship, civilian, shipLongRangeComms .
This card has a quality of 5. When you play this card, it generates a starship.
Quality Level increases performance and reliability of all ship modules on that ship.