Trace:
Administrative Officer
Important
- This is an Officer card. Officers can be added to your crew when launching a new game. The maximum number of Officers allowed is defined by your Origin and its level.
This card has a quality of 5. When you play this card, it generates a character.
Quality Level increases all possible attributes of that character, some of it in base score, and most of it in skill grades.About Traits
- Traits mentioned on Crew, Officers, Passengers and Cargo cards can be Factions required in your deck to equip this card or special features allowed by the card.
For Crew, Officers and Passengers they often are skills. Skills are used in the game to test the character success or failure.
Your card equipped in a game will generate a character.
Skills will be randomly generated on the resulting character with a score related to the card Quality Level and how skilled the character card mentions it should be in this (such as Minor skill, Major skill, or a negative).
Traits on this Card
- Officer: This trait is about Officer and game features. Officers are 'above the common lot'. When this crew will be generated it will receive:
- +5 bonus in all Tactical training (Orders, Cover and Shooting)
- +5 bonus in Awareness, Courage, Discipline,
- +5 bonus in Morality, Leadership, Loyalty, Popularity,
- +5 bonus in appreciation of Federal values.
- Civilian: This is a Faction trait. This asset can be used by an Origin with the Civilian trait.
- Administration: This is a skill of the Academic domain. Administration is used on a colony to generate a report, manage other people or optimize their efficiency.
- Station Expertise: This is a skill of the Academic domain. This skill increases effectiveness of all orders users when being in a starbase, such as firing weapons in station halls, loading cargo or moving between rooms.
- Charisma: This is a skill of the Social domain. Charisma if used to make a good first impression when talking with citizens. Can also lead to success in spontaneous romantic activities.
- Diplomacy: This is a skill of the Social domain. Diplomacy helps in making sure whatever option is decided, the related persons feel less cheated by the situation.
- Social Ties: This is a skill of the Social domain. Social Ties means this character may have had some friends in 2325, but also that he/she may be able to make new friendships.
- Secret Agenda: This is a skill of the Mental domain. Characters with a low score in this may have dangerous plans and objectives different than your own.