Trace:

Syndicate Autoblaster

Important
  • This is an Equipment. Equipment cards can be used when launching a new game. Characters who receive an equipment begin the game with it already equipped (no need to spend an order and precious time!).
    About Traits
    • Traits mentioned on Crew, Officers, Passengers and Cargo cards can be Factions required in your deck to equip this card or special features allowed by the card.

      For Crew, Officers and Passengers they often are skills. Skills are used in the game to test the character success or failure.

      Your card equipped in a game will generate a character.

      Skills will be randomly generated on the resulting character with a score related to the card Quality Level and how skilled the character card mentions it should be in this (such as Minor skill, Major skill, or a negative).
    Traits on this Card
    • Syndicate: This is a Faction trait. This asset can be used by an Origin with the Syndicate trait.

    • Equipment: This trait is about Items and game features. This card can be equipped.

    • Criminal: This is a Faction trait. This asset can be used by an Origin with the Criminal trait.

    • Weapon: This trait is about Items and game features. This card allows your character to attack enemies.

    • Military: This is a Faction trait. This asset can be used by an Origin with the Military trait.

    • Rifle: This trait is about Weapon and game features. Classification used by this weapon, useful for some character expertise.

    • Medium Range: This trait is about Weapon and game features. Default value. This weapon is effective in most situations but cannot be used as a long range weapon (more than 600 meters away).

    • Weapon (Equipment Slot): This trait is about Weapon and game features. This equipment can use the Main Weapon slot.