Trace:

Stug

Important
  • This is an Officer card. Officers can be added to your crew when launching a new game. The maximum number of Officers allowed is defined by your Origin and its level.

    This card has a quality of 8. When you play this card, it generates a character.

    Quality Level increases all possible attributes of that character, some of it in base score, and most of it in skill grades.

About Traits
  • Traits mentioned on Crew, Officers, Passengers and Cargo cards can be Factions required in your deck to equip this card or special features allowed by the card.

    For Crew, Officers and Passengers they often are skills. Skills are used in the game to test the character success or failure.

    Your card equipped in a game will generate a character.

    Skills will be randomly generated on the resulting character with a score related to the card Quality Level and how skilled the character card mentions it should be in this (such as Minor skill, Major skill, or a negative).
Traits on this Card
  • Versatile: This is a Faction trait. This asset has no faction requirement and can be recruited by any Origin.

  • Warfare: This is a skill of the Academic domain. War equipment experience. Used in everything in war, from personal weapons to spaceship weapons and shields.

  • Hardpoints: This is a skill of the Physical domain. Accuracy and critical shots when using turrets, spaceship hardpoints, or heavy weapons.

  • Station Expertise: This is a skill of the Academic domain. This skill increases effectiveness of all orders users when being in a starbase, such as firing weapons in station halls, loading cargo or moving between rooms.

  • Dexterity: This is a skill of the Physical domain. Agility, dexterity and manual strength for regular tasks such as loading cargo.

  • Toughness: This is a skill of the Physical domain. The more Toughness, the more resistant your character will effectively be! Characters have health points equal to two times his/her Toughness.

  • Courage: This is a skill of the Mental domain. Courage is a personality aspect, tested when facing dire circumstances.

  • Intimidation: This is a skill of the Social domain. Intimidation can have negative results but is another way to make social interactions faster and more... conclusive!

  • Tactical Shooting: This is a skill of the Physical domain. Accuracy in shooting with personal weapons and bonus damage when doing so.

  • Loyalty: This is a skill of the Mental domain. An extremely important factor, Loyalty is used in many occasions but also for instance when reuniting with crew, to determine time and success chances.

  • Violence: This is a skill of the Physical domain. Contributes to much more weapon damage and more shooting attempts, but can lessen accuracy a bit and trigger dangerous and conflictual events

  • Open Mindness: This is a skill of the Mental domain. Open-Minded characters have less chances to generate conflicts and have chances to find original solutions to an event, or even a breakthough in research.

  • Morality: This is a skill of the Mental domain. Morality is used to activate some specific events between citizens. Usually, different morality can lead to conflict!

Technicals
  • Sometimes a few Traits are not yet added to current wiki description.

  • In that case, we also display all technical traits that are mentioned on the card database. Some specific attributes may yet be missing from this wiki.

  • Card listed traits are: versatile, veteran, tacticalOfficer, skillWarfareMajor, skillHardpointsMajor, skillStationMajor, skillManual, personalityResistant, personalityCourage, personalityIntimidation, personalityTacticalShooting, personalityLoyaltyNegative, personalityViolence, personalityOpenMindNegative, personalityMoralityNegative .