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                    colonization-ship-wreck [2025/03/10 11:24] elindos created  | 
                
                    colonization-ship-wreck [2025/03/10 11:25] (current) elindos  | 
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| It is, however, effective in atmospheric and environmental protection. | It is, however, effective in atmospheric and environmental protection. | ||
| - | In addition, some researches may improve this output and make the ship's wreck an acceptable living space, for instance, or improve other aspects. | + | In addition, some researches may improve its output. | 
| - | Note that the more citizens using the ship's wreck for a given activity, the less efficient that activity becomes. | + | It can make the ship's wreck an acceptable living space, for instance, or improve other aspects. | 
| - | //As a simplification for players, we begin game tests with a -50% proficiency for all activities and positive events done at the ship wreck. This also includes -50% benefits from sleep, etc. | + | //Note that the more citizens using the ship's wreck for a given activity, the less efficient that activity becomes.// | 
| - | To allow to test deeper mechanics sooner, this limitation may even be sometimes lifted in the first tests.//  | + | //As a simplification for players, we begin game tests with a -50% proficiency for all activities and positive events done at the ship wreck. This also includes -50% benefits from sleep, etc.// | 
| + | |||
| + | //To allow to test deeper mechanics sooner, this limitation may even be sometimes lifted in the first tests.//  | ||
