Trace:

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
evacuation-commands [2020/06/16 21:44]
digital-wisdom created
evacuation-commands [2020/06/19 16:20] (current)
digital-wisdom
Line 23: Line 23:
   * **Non-upgraded drives have only a 20% chance to succeed**   * **Non-upgraded drives have only a 20% chance to succeed**
   * **If they have no fuel/​energy,​ there is no chance of success**   * **If they have no fuel/​energy,​ there is no chance of success**
-  * **If they have less than 10% fuel/​energy,​ the chance of success is reduced to only 10%**.  ​+  * **If they have less than 10% fuel/​energy,​ the chance of success is 10% less**.  ​
  
 To increase your chances, you must give the Upgrade Hyperdrive order. To increase your chances, you must give the Upgrade Hyperdrive order.
  
-**This action requires a random time of 250 + (3d50 time), ​minus Cybernetics and Mechanics grades of the crew member assigned.**+**This action requires a random time of 300 minus Cybernetics and Mechanics grades of the crew member assigned.**
  
 Once completed, your success chances for a jump will be increased to about  20 + (0.5 * Cybernetics and Mechanics grades of your crew member who performed the upgrade and you will received a message with the **exact "​success chances"​** estimated by the ship systems for a hypergalactic jump. Once completed, your success chances for a jump will be increased to about  20 + (0.5 * Cybernetics and Mechanics grades of your crew member who performed the upgrade and you will received a message with the **exact "​success chances"​** estimated by the ship systems for a hypergalactic jump.
Line 35: Line 35:
 You can, of course, order multiple persons to do it, but the last person to finish executing the order will adjust the maximal output to his own odds. You can, of course, order multiple persons to do it, but the last person to finish executing the order will adjust the maximal output to his own odds.
  
 +If hyperdrive fails, you must wait a random time (7 to 35 seconds) before being able to press the LAUNCH button again!
 ===== Other Evacuation Tasks ===== ===== Other Evacuation Tasks =====
  
Line 47: Line 48:
 ==== Reunite With Crew ==== ==== Reunite With Crew ====
  
-If a crew member has his comms offline, another crew member must be sent to get them.  This is a fraught task which involves movement time, investigation time and discussion time.  In the future, there will be a success roll which can fail and result in a fight. ​ Fast crew members, officers, and those with the Investigator,​ Leadership, Intimidation or Conversation skills will finish the task in less time.  If the crew member to be retrieved is Disciplined or Open-Minded,​ that will help as well.  Specific details are outlined [[orders-reunite-crew|here]].+If a crew member has his comms offline, another crew member must be sent to get them.  This is a fraught task which involves movement time, investigation time and discussion time.  In the future, there will be a success roll which can fail and result in a fight. ​ Fast crew members, officers, and those with the Investigator,​ Leadership, Intimidation or Conversation skills will finish the task in less time.  If the crew member to be retrieved is Disciplined or Open-Minded,​ that will help as well.  ​ 
 + 
 +** This time required is 360 minus Investigation,​ Leadership and Intimidation from investigator;​ and Discipline and Open Mindedness from target. ​ **  
 + 
 +Specific details are outlined [[order-reunite-crew|here]].
  
 ==== Load Cargo (Cargo Bay) ==== ==== Load Cargo (Cargo Bay) ====
Line 57: Line 62:
 * Once at 0 health, crew falls down and is lost. Remember you are able to flee before this happens, by leaving the Cargo Bay! * Once at 0 health, crew falls down and is lost. Remember you are able to flee before this happens, by leaving the Cargo Bay!
  
-* If you distributed ​weapons, your crew will have the Attack order available, to effectively shoot back at the looters.+* If you equipped ​weapons, your armed crew will have the Attack order available, to effectively shoot back at the looters.
  
 ==== Manage Shields (cockpit only) ==== ==== Manage Shields (cockpit only) ====
  
-This action lasts for 300 time (= 5 minutes). ​ It requires [[shield-defense-technology|brain-wiring to the ship defense system]] which is extremely intense and increases stress level a lot so you are advised to rotate your crew doing this.  Shields can both cancel hits and reduce damage. ​ More information is available [[linked-pages:manage-shields|here]].  ​+This action lasts for 300 time (= 5 minutes). ​ It requires [[shield-defense-technology|brain-wiring to the ship defense system]] which is extremely intense and increases stress level a lot so you are advised to rotate your crew doing this.  Shields can both cancel hits and reduce damage. ​ More information is available [[order-manage-shields|here]].  ​
  
 ==== Escort Passenger (station halls) ==== ==== Escort Passenger (station halls) ====
 +** The time required is 380 minus Speed, Charisma and Conversation grades. **
  
-==== Talk with Citizen (station halls) ====+It will add target citizen to your passengers onboard. This may make other citizens Angry, or even, turn them into Hostiles.
  
 +==== Appease Citizen (station halls) ====
 +** The time required is 150 minus your Empathy and Conversation grades (minimum time: 10 seconds). **
 +
 +It can give you information about the current role of this passenger. It will also try to remove the '​Angry'​ status, if any.
  
 ===== Special Orders ===== ===== Special Orders =====
  
-==== Distribute ​Weapons ====+==== Equip Weapons ​/ Equip Military Armor ====
  
-==== Equip Military Armor ====+Can be used from the Action Dock.  Accesses the Ship lockers and equip rifles and armor.
  
 ==== Attack Target (if a weapon is equipped) ==== ==== Attack Target (if a weapon is equipped) ====
 +Only available if you have a weapon and are in Station Halls or Cargo Bay.
 +
 +
 +Automatically tries to wound or kill enemies in the same room.
  
 +Attempts are made when this character has taken position (is no longer moving) and as long as this character does not receive any other order. In this case, and if your character has an equipped weapon, and attack mode is active (which is the default mode), he will attempt to take shots. Every time a shot is made (according to '​Shooting Chances'​ of weapon and violence of your character), your shooting accuracy is tested on a random enemy in the same room.