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exode_alpha_starter_1 [2020/06/16 23:02] digital-wisdom created |
exode_alpha_starter_1 [2020/06/18 18:11] (current) digital-wisdom |
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* Space combat support (giving time for teammates to escape) | * Space combat support (giving time for teammates to escape) | ||
+ | Included Cards (14): | ||
+ | * [[https://exodegame.com/wiki/exode_cards/exode_card_001_originNavy.php|Navy Lieutenant]] | ||
+ | * [[https://exodegame.com/wiki/exode_cards/exode_card_002_shipArcheon.php|Archeon Class Military Frigate]] | ||
+ | * [[https://exodegame.com/wiki/exode_cards/exode_card_003_officerComms.php|Communications Officer]] | ||
+ | * [[https://exodegame.com/wiki/exode_cards/exode_card_005_officerTactical.php|Tactical Officer]] | ||
+ | * [[https://exodegame.com/wiki/exode_cards/exode_card_004_officerWeapons.php|Weapons Officer]] | ||
+ | * [[https://exodegame.com/wiki/exode_cards/exode_card_006_crewPilot.php|Military Pilot]] | ||
+ | * [[https://exodegame.com/wiki/exode_cards/exode_card_008_crewDefense.php|Defense Specialist]] | ||
+ | * [[https://exodegame.com/wiki/exode_cards/exode_card_010_crewEngineer.php|Maintenance Engineer]] | ||
+ | * [[https://exodegame.com/wiki/exode_cards/exode_card_007_crewSRT.php|Signals Specialist]] | ||
+ | * 3x [[https://exodegame.com/wiki/exode_cards/exode_card_009_crewTrooper.php|Trooper]] | ||
+ | * [[https://exodegame.com/wiki/exode_cards/exode_card_011_setFMR17.php|FMR-17 Atonis Military Rifles]] | ||
+ | * [[https://exodegame.com/wiki/exode_cards/exode_card_012_setSuitMilitaryC.php|Military Suit (Class C)]] | ||
+ | |||
+ | **How to make the most of it:** The Navy Lieutenant is your perfect choice if you are looking for a straight forward Origin that heavily focuses on combat. He will have an easier time getting out of Evacuation alive than any other option. Every member of his crew is combat-proven and highly specialized in at least one school of combat. Space combat, ground combat, you name it and the Navy Lieutenant has it. | ||
+ | |||
+ | The thing is, there is not much else this Origin is good at. His crew was trained to fight pirates in space, not to establish a colony or maintain complex machinery. More than anybody else the Navy Lieutenant needs a plan on what to do once he evacuated successfully. Without the help from rescued civilians or some versatile specialists he will have a hard time to get anything done on his new homeworld. There are two possible options to pursue for this Origin: Either concentrate on rescuing as many people and salvaging as much cargo as possible or swap some of your crew and equipment for personal that will actually help you with day-to-day colony live. | ||
+ | |||
+ | If you manage to repair your ship and get your hands on some fuel you can start to explore your part of the galaxy again. So if you are looking for someone to do a little more than just rebuild society, then the Navy Lieutenant is going to be your ideal choice. Just don't expect him to ever really do well with his colony. | ||
//Notes: | //Notes: |