Trace:
Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
order-manage-shields [2020/05/04 12:24] elindos |
order-manage-shields [2020/06/16 21:31] (current) digital-wisdom created |
||
---|---|---|---|
Line 1: | Line 1: | ||
====== Manage Shields ====== | ====== Manage Shields ====== | ||
+ | Only available in cockpit. This action lasts for 300 time (= 5 minutes). It requires [[shield-defense-technology|brain-wiring to the ship defense system]] which is extremely intense and increases stress level a lot. | ||
- | Only available in cockpit. | + | === Benefits === |
- | + | ||
- | This action lasts for 300 time (= 5 minutes). | + | |
- | + | ||
- | It requires brain-wiring to the ship defense system. It is extremely intense and increases stress level a lot. | + | |
- | + | ||
- | Benefits: | + | |
* For duration of this order, your ship will have a //"cancel hit"// chance, tested when your ship is going to be damaged. | * For duration of this order, your ship will have a //"cancel hit"// chance, tested when your ship is going to be damaged. | ||
- | * Cancel Hit chances will be the same as the **Warfare grade** of this crew. So, if your crew has B in Warfare (meaning between 60 and 80 %) this means you get good "cancel hit" chances. | + | * Cancel Hit chances will be the same as the **Warfare grade** of this crew. So, if your crew has B in Warfare (meaning between 60 and 80 %) this means you get good "cancel hit" chances of 60 to 80 percent. |
* In addition, any damage received if the hit was not canceled will also be reduced by a percentage equal to the Warfare grade. So, if you are going to receive 20 points of damage, and have 60% warfare, you instead receive 8 points of damage. | * In addition, any damage received if the hit was not canceled will also be reduced by a percentage equal to the Warfare grade. So, if you are going to receive 20 points of damage, and have 60% warfare, you instead receive 8 points of damage. | ||
Line 18: | Line 13: | ||
* If Signals Grade is above Warfare Grade, the crew will use his Signals academic training instead of Warfare experience; for same results! | * If Signals Grade is above Warfare Grade, the crew will use his Signals academic training instead of Warfare experience; for same results! | ||
- | Risks: | + | === Risks === |
+ | |||
+ | **Stress Level:** | ||
* For duration of this order, every second, your crew will test his "Toughness/Resistant" grade; every failure gives 1 stress damage. | * For duration of this order, every second, your crew will test his "Toughness/Resistant" grade; every failure gives 1 stress damage. | ||
+ | |||
+ | **Fatal Wounds:** | ||
* For duration of this order, if your ship takes damage, your crew must test his "Toughness/Resistant" grade (minus the calculated damage); failure gives immediate damage to health and stress. This can be fatal, but usually will injure the crew the first time. | * For duration of this order, if your ship takes damage, your crew must test his "Toughness/Resistant" grade (minus the calculated damage); failure gives immediate damage to health and stress. This can be fatal, but usually will injure the crew the first time. | ||
+ | |||
+ | **Decrease in performance:** | ||
* Defense performance will slowly decrease over time: if crew took stress damage and consequently has less than 100 stress resistance, defense effectiveness is reduced by the missing percentage. | * Defense performance will slowly decrease over time: if crew took stress damage and consequently has less than 100 stress resistance, defense effectiveness is reduced by the missing percentage. | ||
- | You may have several crew managing shields at the same time, for same benefits and risks. | + | * Defense performance also has a curve, with less effectiveness as the 5 minute time goes on. |
+ | |||
+ | === Using several crew to manage shields === | ||
- | As a reminder, most crew have about 80 - 120 health; this is calculated with Toughness grade * 2. | + | It is advised to rotate your crew using this. You may also have several crew managing shields at the same time, for same benefits and risks. |
- | As a reminder, most crew have about 80 - 120 initial stress resistance; this is calculated with Discipline grade * 2. | + | As a reminder, most crew have about 60 - 150 health; this is calculated with **Toughness grade * 2**. |
+ | As a reminder, most crew have about 60 - 150 initial stress resistance; this is calculated with **Discipline grade * 2**. | ||