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order-manage-shields [2020/05/04 12:24]
elindos
order-manage-shields [2020/06/16 21:31] (current)
digital-wisdom created
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 ====== Manage Shields ====== ====== Manage Shields ======
  
 + Only available in cockpit. ​ This action lasts for 300 time (= 5 minutes). ​ It requires [[shield-defense-technology|brain-wiring to the ship defense system]] which is extremely intense and increases stress level a lot. 
  
- Only available in cockpit. +=== Benefits ​===
- +
-This action lasts for 300 time (5 minutes). +
- +
-It requires brain-wiring to the ship defense system. It is extremely intense and increases stress level a lot. +
- +
-Benefits:+
  
 * For duration of this order, your ship will have a //"​cancel hit"// chance, tested when your ship is going to be damaged. * For duration of this order, your ship will have a //"​cancel hit"// chance, tested when your ship is going to be damaged.
  
-* Cancel Hit chances will be the same as the **Warfare grade** of this crew. So, if your crew has B in Warfare (meaning between 60 and 80 %) this means you get good "​cancel hit" chances.+* Cancel Hit chances will be the same as the **Warfare grade** of this crew. So, if your crew has B in Warfare (meaning between 60 and 80 %) this means you get good "​cancel hit" chances ​of 60 to 80 percent.
  
 * In addition, any damage received if the hit was not canceled will also be reduced by a percentage equal to the Warfare grade. So, if you are going to receive 20 points of damage, and have 60% warfare, you instead receive 8 points of damage. * In addition, any damage received if the hit was not canceled will also be reduced by a percentage equal to the Warfare grade. So, if you are going to receive 20 points of damage, and have 60% warfare, you instead receive 8 points of damage.
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 * If Signals Grade is above Warfare Grade, the crew will use his Signals academic training instead of Warfare experience; for same results! * If Signals Grade is above Warfare Grade, the crew will use his Signals academic training instead of Warfare experience; for same results!
  
-Risks:+=== Risks === 
 + 
 +**Stress Level:**
  
 * For duration of this order, every second, your crew will test his "​Toughness/​Resistant"​ grade; every failure gives 1 stress damage. ​ * For duration of this order, every second, your crew will test his "​Toughness/​Resistant"​ grade; every failure gives 1 stress damage. ​
 +
 +**Fatal Wounds:**
  
 * For duration of this order, if your ship takes damage, your crew must test his "​Toughness/​Resistant"​ grade (minus the calculated damage); failure gives immediate damage to health and stress. This can be fatal, but usually will injure the crew the first time. * For duration of this order, if your ship takes damage, your crew must test his "​Toughness/​Resistant"​ grade (minus the calculated damage); failure gives immediate damage to health and stress. This can be fatal, but usually will injure the crew the first time.
 +
 +**Decrease in performance:​**
  
 * Defense performance will slowly decrease over time: if crew took stress damage and consequently has less than 100 stress resistance, defense effectiveness is reduced by the missing percentage. * Defense performance will slowly decrease over time: if crew took stress damage and consequently has less than 100 stress resistance, defense effectiveness is reduced by the missing percentage.
  
-You may have several crew managing shields at the same time, for same benefits and risks.+* Defense performance also has a curve, with less effectiveness as the 5 minute ​time goes on. 
 + 
 +=== Using several crew to manage shields ===
  
-As a reminder, most crew have about 80 - 120 health; ​this is calculated with Toughness grade * 2.+It is advised to rotate your crew using this. You may also have several crew managing shields at the same time, for same benefits and risks.
  
-As a reminder, most crew have about 80 120 initial stress resistance; this is calculated with Discipline ​grade * 2.+As a reminder, most crew have about 60 150 health; this is calculated with **Toughness ​grade * 2**.
  
 +As a reminder, most crew have about 60 - 150 initial stress resistance; this is calculated with **Discipline grade * 2**.