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order-manage-shields [2020/05/04 12:30] elindos |
order-manage-shields [2020/06/16 21:31] (current) digital-wisdom created |
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====== Manage Shields ====== | ====== Manage Shields ====== | ||
- | + | Only available in cockpit. This action lasts for 300 time (= 5 minutes). It requires [[shield-defense-technology|brain-wiring to the ship defense system]] which is extremely intense and increases stress level a lot. | |
- | Only available in cockpit. | + | |
- | + | ||
- | This action lasts for 300 time (= 5 minutes). | + | |
- | + | ||
- | It requires brain-wiring to the ship defense system. | + | |
- | + | ||
- | In this situation, the computer will wire neurons to what is called the "shield mantle". The user will receive drugs and enhance the brain "slowdown effect", something which can make humans "slow time" in their perception. | + | |
- | + | ||
- | Computers are very good to estimate damage but countermeasures and "veilweapons" are known to make the computers unable to estimate factors which are still not apparent, whereas human neurons can still perceive this. | + | |
- | + | ||
- | This is parts of the unknown factors in science, still used by space weapons, which have been observed as fixed by placing humans in the defense systems. | + | |
- | + | ||
- | Wiring your brain to the ship mantle is extremely intense and increases stress level a lot. | + | |
=== Benefits === | === Benefits === | ||
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* For duration of this order, your ship will have a //"cancel hit"// chance, tested when your ship is going to be damaged. | * For duration of this order, your ship will have a //"cancel hit"// chance, tested when your ship is going to be damaged. | ||
- | * Cancel Hit chances will be the same as the **Warfare grade** of this crew. So, if your crew has B in Warfare (meaning between 60 and 80 %) this means you get good "cancel hit" chances. | + | * Cancel Hit chances will be the same as the **Warfare grade** of this crew. So, if your crew has B in Warfare (meaning between 60 and 80 %) this means you get good "cancel hit" chances of 60 to 80 percent. |
* In addition, any damage received if the hit was not canceled will also be reduced by a percentage equal to the Warfare grade. So, if you are going to receive 20 points of damage, and have 60% warfare, you instead receive 8 points of damage. | * In addition, any damage received if the hit was not canceled will also be reduced by a percentage equal to the Warfare grade. So, if you are going to receive 20 points of damage, and have 60% warfare, you instead receive 8 points of damage. | ||
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* Defense performance will slowly decrease over time: if crew took stress damage and consequently has less than 100 stress resistance, defense effectiveness is reduced by the missing percentage. | * Defense performance will slowly decrease over time: if crew took stress damage and consequently has less than 100 stress resistance, defense effectiveness is reduced by the missing percentage. | ||
+ | * Defense performance also has a curve, with less effectiveness as the 5 minute time goes on. | ||
=== Using several crew to manage shields === | === Using several crew to manage shields === | ||
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As a reminder, most crew have about 60 - 150 initial stress resistance; this is calculated with **Discipline grade * 2**. | As a reminder, most crew have about 60 - 150 initial stress resistance; this is calculated with **Discipline grade * 2**. | ||
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