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order-manage-shields [2020/05/04 12:30]
elindos
order-manage-shields [2020/06/16 21:31] (current)
digital-wisdom created
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 ====== Manage Shields ====== ====== Manage Shields ======
  
- + Only available in cockpit. ​ This action lasts for 300 time (= 5 minutes). ​ It requires ​[[shield-defense-technology|brain-wiring to the ship defense system]] which is extremely intense and increases stress level a lot. 
- Only available in cockpit. +
- +
-This action lasts for 300 time (= 5 minutes). +
- +
-It requires brain-wiring to the ship defense system+
- +
-In this situation, the computer will wire neurons to what is called the "​shield mantle"​. The user will receive drugs and enhance the brain "​slowdown effect",​ something ​which can make humans "slow time" in their perception. +
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-Computers are very good to estimate damage but countermeasures and "​veilweapons"​ are known to make the computers unable to estimate factors which are still not apparent, whereas human neurons can still perceive this. +
- +
-This is parts of the unknown factors in science, still used by space weapons, which have been observed as fixed by placing humans in the defense systems. +
- +
-Wiring your brain to the ship mantle ​is extremely intense and increases stress level a lot. +
  
 === Benefits === === Benefits ===
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 * For duration of this order, your ship will have a //"​cancel hit"// chance, tested when your ship is going to be damaged. * For duration of this order, your ship will have a //"​cancel hit"// chance, tested when your ship is going to be damaged.
  
-* Cancel Hit chances will be the same as the **Warfare grade** of this crew. So, if your crew has B in Warfare (meaning between 60 and 80 %) this means you get good "​cancel hit" chances.+* Cancel Hit chances will be the same as the **Warfare grade** of this crew. So, if your crew has B in Warfare (meaning between 60 and 80 %) this means you get good "​cancel hit" chances ​of 60 to 80 percent.
  
 * In addition, any damage received if the hit was not canceled will also be reduced by a percentage equal to the Warfare grade. So, if you are going to receive 20 points of damage, and have 60% warfare, you instead receive 8 points of damage. * In addition, any damage received if the hit was not canceled will also be reduced by a percentage equal to the Warfare grade. So, if you are going to receive 20 points of damage, and have 60% warfare, you instead receive 8 points of damage.
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 * Defense performance will slowly decrease over time: if crew took stress damage and consequently has less than 100 stress resistance, defense effectiveness is reduced by the missing percentage. * Defense performance will slowly decrease over time: if crew took stress damage and consequently has less than 100 stress resistance, defense effectiveness is reduced by the missing percentage.
  
 +* Defense performance also has a curve, with less effectiveness as the 5 minute time goes on.
  
 === Using several crew to manage shields === === Using several crew to manage shields ===
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 As a reminder, most crew have about 60 - 150 initial stress resistance; this is calculated with **Discipline grade * 2**. As a reminder, most crew have about 60 - 150 initial stress resistance; this is calculated with **Discipline grade * 2**.
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