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order-manage-shields [2020/05/04 12:31] elindos |
order-manage-shields [2020/06/16 21:31] (current) digital-wisdom created |
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====== Manage Shields ====== | ====== Manage Shields ====== | ||
- | + | Only available in cockpit. This action lasts for 300 time (= 5 minutes). It requires [[shield-defense-technology|brain-wiring to the ship defense system]] which is extremely intense and increases stress level a lot. | |
- | Only available in cockpit. | + | |
- | + | ||
- | This action lasts for 300 time (= 5 minutes). | + | |
- | + | ||
- | It requires [[shield-defense-technology|brain-wiring to the ship defense system]]. | + | |
- | + | ||
=== Benefits === | === Benefits === | ||
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* For duration of this order, your ship will have a //"cancel hit"// chance, tested when your ship is going to be damaged. | * For duration of this order, your ship will have a //"cancel hit"// chance, tested when your ship is going to be damaged. | ||
- | * Cancel Hit chances will be the same as the **Warfare grade** of this crew. So, if your crew has B in Warfare (meaning between 60 and 80 %) this means you get good "cancel hit" chances. | + | * Cancel Hit chances will be the same as the **Warfare grade** of this crew. So, if your crew has B in Warfare (meaning between 60 and 80 %) this means you get good "cancel hit" chances of 60 to 80 percent. |
* In addition, any damage received if the hit was not canceled will also be reduced by a percentage equal to the Warfare grade. So, if you are going to receive 20 points of damage, and have 60% warfare, you instead receive 8 points of damage. | * In addition, any damage received if the hit was not canceled will also be reduced by a percentage equal to the Warfare grade. So, if you are going to receive 20 points of damage, and have 60% warfare, you instead receive 8 points of damage. | ||
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* Defense performance will slowly decrease over time: if crew took stress damage and consequently has less than 100 stress resistance, defense effectiveness is reduced by the missing percentage. | * Defense performance will slowly decrease over time: if crew took stress damage and consequently has less than 100 stress resistance, defense effectiveness is reduced by the missing percentage. | ||
+ | * Defense performance also has a curve, with less effectiveness as the 5 minute time goes on. | ||
=== Using several crew to manage shields === | === Using several crew to manage shields === | ||
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As a reminder, most crew have about 60 - 150 initial stress resistance; this is calculated with **Discipline grade * 2**. | As a reminder, most crew have about 60 - 150 initial stress resistance; this is calculated with **Discipline grade * 2**. | ||
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