Trace:

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
order-manage-shields [2020/05/04 12:31]
elindos
order-manage-shields [2020/06/16 21:31] (current)
digital-wisdom created
Line 1: Line 1:
 ====== Manage Shields ====== ====== Manage Shields ======
  
- + Only available in cockpit. ​ This action lasts for 300 time (= 5 minutes). ​ It requires [[shield-defense-technology|brain-wiring to the ship defense system]] ​which is extremely intense and increases stress level a lot
- Only available in cockpit. +
- +
-This action lasts for 300 time (= 5 minutes). +
- +
-It requires [[shield-defense-technology|brain-wiring to the ship defense system]]. +
- +
  
 === Benefits === === Benefits ===
Line 14: Line 7:
 * For duration of this order, your ship will have a //"​cancel hit"// chance, tested when your ship is going to be damaged. * For duration of this order, your ship will have a //"​cancel hit"// chance, tested when your ship is going to be damaged.
  
-* Cancel Hit chances will be the same as the **Warfare grade** of this crew. So, if your crew has B in Warfare (meaning between 60 and 80 %) this means you get good "​cancel hit" chances.+* Cancel Hit chances will be the same as the **Warfare grade** of this crew. So, if your crew has B in Warfare (meaning between 60 and 80 %) this means you get good "​cancel hit" chances ​of 60 to 80 percent.
  
 * In addition, any damage received if the hit was not canceled will also be reduced by a percentage equal to the Warfare grade. So, if you are going to receive 20 points of damage, and have 60% warfare, you instead receive 8 points of damage. * In addition, any damage received if the hit was not canceled will also be reduced by a percentage equal to the Warfare grade. So, if you are going to receive 20 points of damage, and have 60% warfare, you instead receive 8 points of damage.
Line 34: Line 27:
 * Defense performance will slowly decrease over time: if crew took stress damage and consequently has less than 100 stress resistance, defense effectiveness is reduced by the missing percentage. * Defense performance will slowly decrease over time: if crew took stress damage and consequently has less than 100 stress resistance, defense effectiveness is reduced by the missing percentage.
  
 +* Defense performance also has a curve, with less effectiveness as the 5 minute time goes on.
  
 === Using several crew to manage shields === === Using several crew to manage shields ===
Line 42: Line 36:
  
 As a reminder, most crew have about 60 - 150 initial stress resistance; this is calculated with **Discipline grade * 2**. As a reminder, most crew have about 60 - 150 initial stress resistance; this is calculated with **Discipline grade * 2**.
-