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Crafting General Rules
[ note: this article is a work in progress ]
Some teams in your colonization teams will be Production Teams.
The system will find the the top Production Team of its class and use it as the one available for producing Design Points every day for this colony.
It will also be the team used for all player-led interactive actions, called *Crafting Actions. === Design Points === Eligible Teams will generate Design Points every colonization day. This follows the fairness model of EXODE, which allows a player to be offline for a few colonization days without issue. Design Points generation will accumulate points to a pool, until it reaches a point limit. The number of points generated will vary but is estimated at half the team skill value, with 10% more added per team experience level, up to a maximum of 5 times their skill value. This means it should need ten days to reach the upper limit of stored Design Points. Note: production teams with the 'Expert Designer' perk will generate a bonus of 20 points per day per power level. Production teams with the 'Expert Documentation' perk will generate a pool with a limit 20% higher per power level. These Design Points can be used to “fund” your crafting actions. This allows players to spend “a lot of design points at once” during their crafting session. Again, this is made to be favorable to a relaxed style of play. During a crafting session, you use your Design Points to prepare assets, create new design templates, and produce** elements thanks to templates you have previously made.