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Crafting in EXODE

Crafting is an area of gameplay and asset value. It is a part of Colonization Gameplay where players can use their game assets to design and produce new assets for their own objectives.

Principles have been first discussed in concept articles. Crafting is added to the game loop with the food update of March 2025.

Crafting has some generic rules explained below

Generic Rules

What is written below will be common to most in not all crafting processes in EXODE.

Your Away Teams will collect resources of different categories.

Once these resources are brought back to your colony, they will be added to your permanent storage.

Production Teams in a colony can then use this storage to craft new assets.

In EXODE manager, this action is done by using the Production menu and then selecting the right kind of asset to craft: ie Production then 'Create new Food'.

You can explore more information about crafting:

  • By consulting specific information about food items, the first assets to receive crafting in EXODE.

Once done with crafting, you may be interested about the colonization daily activity or how to trade player-made assets.

Please note that all rules and values may change for reasons of gameplay, technicities or game balance.